Using Graphic Novels in the Classroom

A Guide for Teachers and Librarians

Graphic novels are hot! No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults - literature that powerfully motivates kids to read. At Scholastic we're leading the way with our new Graphix imprint launched in Spring 2005.

Are graphic novels for you? Should you be taking a more serious look at this format? How might graphic novels fit into your curriculum and your library or classroom? Here are some specific ideas for how to do this, using Scholastic's new editions of BONE by Jeff Smith.

This illustrated guide is co-written by a school librarian and a public librarian who are both well-known experts in the field.

Section 1: An Overview of Graphic Novels
What are they?
Are they suitable for the young?
The best graphic novel Web sites
Graphic Novel resources for youth librarians and teachers
Section 2: Answering Your Questions About Graphic Novels
Do graphic novels promote literacy?
Are they "real books"?
How graphic novels can fit into your curriculum
Section 3: Introducing BONE by Jeff Smith
What is BONE?
The story behind the publishing BONE
Why teach Bone?
Comparing its themes to classical mythology
Studying graphic novels as a format
Section 4: Hands-on Classroom Activities Using BONE
Discussion questions for BONE #1: Out from Boneville
Discussion questions for BONE #2: The Great Cow Race
Creative writing activities
Section 5: More About This Teaching Guide
What the critics have said about BONE
How to order BONE
About the two experts who wrote this teacher guide
Section 6: What Other Books Are Being Published in Scholastic's Graphix Imprint?
Upcoming publications

Reproducibles:

  • Scholastic Store
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    Breaking Up: A Fashion High Graphic Novel

    Breaking Up: A Fashion High Graphic Novel

    "There´s a fine line between a friend and an enemy. One minute there´s all this trust, and laughter, and love. And the next minute there´s hurt. And cruelty. And betrayal."

    Meet Chloe Sacks: Thoughtful, artistic, and a junior at Georgia O´Keeffe School for the Arts, nicknamed "Fashion High" for its trendy student body. Along with her best friends, Erika, Isabel, and MacKenzie, she´s looking forward to a sparkling year of parties and romance.

    And it is an eventful year. But not quite what she expected. Who´d have thought that falling in love would be such a disaster?

    Learning Curve
    "Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

    School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

    Want to learn more about graphic novels? Check out our discussion guide here .

    $8.99
    books;paperback books;graphic novels | Ages 15 and Up
    Add To Cart
    Breaking Up: A Fashion High Graphic Novel
    Ages 15 and Up $8.99
  • Scholastic Store
  • The Scholastic Store  
    Bone #5: Rock Jaw: Master of the Eastern Border

    Bone #5: Rock Jaw: Master of the Eastern Border

    by Jeff Smith and Steve Hamaker

    In this fifth volume of the BONE saga, Fone and Smiley Bone strike out into the wilderness to return a lost rat creature cub to the mountains. It doesn't take long before they run smack into Rock Jaw, "Master of the Eastern Border," an enormous mountain lion with a none-too-friendly disposition. Life gets even more complicated when they befriend a group of baby animals who are being orphaned by rat creature attacks. Everything comes to a head in an earth-shattering clash between Rock Jaw and Kingdok, the leader of the rat creatures.

    Learning Curve
    "Graphic novel" is a term used by librarians, educators, and booksellers to indicate a publishing format--books written and illustrated in the style of a comic book, consisting of "sequential art"--a series of illustrations which, when viewed in order, tell a story. Although today's graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries--early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development.

    School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys--a group traditionally difficult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

    Want to learn more about graphic novels? Check out our discussion guide here .

    $15.19 You save: 20%
    books;hardcover books;graphic novels | Ages 9-12
    Add To Cart
    Bone #5: Rock Jaw: Master of the Eastern Border
    Ages 9-12 $15.19
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