Using Graphic Novels in the Classroom
A Guide for Teachers and Librarians
Graphic novels are hot! No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults - literature that powerfully motivates kids to read. At Scholastic we're leading the way with our new Graphix imprint launched in Spring 2005.
Are graphic novels for you? Should you be taking a more serious look at this format? How might graphic novels fit into your curriculum and your library or classroom? Here are some specific ideas for how to do this, using Scholastic's new editions of BONE by Jeff Smith.
This illustrated guide is co-written by a school librarian and a public librarian who are both well-known experts in the field.
- Section 1: An Overview of Graphic Novels
- What are they?
Are they suitable for the young?
The best graphic novel Web sites
Graphic Novel resources for youth librarians and teachers - Section 2: Answering Your Questions About Graphic Novels
- Do graphic novels promote literacy?
Are they "real books"?
How graphic novels can fit into your curriculum - Section 3: Introducing BONE by Jeff Smith
- What is BONE?
The story behind the publishing BONE
Why teach Bone?
Comparing its themes to classical mythology
Studying graphic novels as a format - Section 4: Hands-on Classroom Activities Using BONE
- Discussion questions for BONE #1: Out from Boneville
Discussion questions for BONE #2: The Great Cow Race
Creative writing activities - Section 5: More About This Teaching Guide
- What the critics have said about BONE
How to order BONE
About the two experts who wrote this teacher guide - Section 6: What Other Books Are Being Published in Scholastic's Graphix Imprint?
- Upcoming publications
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