About This Unit

SUBJECT
Research Skills, Writing, Cooperation and Teamwork

GRADE
1-2

DURATION
2 Weeks

Working Together As a Team

By Tracey Roudez

In the first weeks of school we establish the rules of the game. This month, my students will collaborate to design their own positive classroom-learning environment as they choose Classroom Managers and write their Classroom Constitution. Through teamwork activities and trade books, students will recognize the importance of having leaders and rules to maintain order at home, at school, in their community, and in their country.

OBJECTIVE
Students will:

  1. Participate in the establishment of a "student-centered" classroom.
  2. Create a list of classroom jobs and descriptions they think are needed in the classroom.
  3. Evaluate the importance of classroom jobs.
  4. Become acquainted with duties and responsibilities of each classroom job.
  5. Complete a Classroom Manager Job Application.
  6. Hold a Classroom Manager position sometime throughout the school year.
  7. Create a "working" Classroom Constitution that governs the classroom and supports school rules, policies, and procedures.
  8. Develop a maximum of six positively stated rules or Classroom Standards.
  9. Help edit and revise the final draft of the Classroom Constitution.

LESSONS FOR THIS UNIT
Lesson 1: Introducing the Manager System
Lesson 2: Creating a Classroom Constitution

REPRODUCIBLES
Manager Application Handout (PDF)
Example of Classroom Standards (PDF)

CULMINATING ACTIVITY

Hold a "New Hire Orientation" and present students with badges indicating their chosen Classroom Manager positions for which they were "hired."

SUPPORTING BOOKS

Books for Teaching About Teamwork

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    Children of the Lamp #4: The Day of the Djinn Warriors

    Children of the Lamp #4: The Day of the Djinn Warriors

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    Djinn twins John and Philippa are off on another whirlwind adventure that takes them around the globe and into unknown worlds. And it's a race against time as they attempt to rescue their mother from her fate as the Blue Djinn of Babylon. An aging curse has been placed on their father, and if the twins are gone too long, he'll rapidly become an old man. Meanwhile, museums all over the world are reporting robberies of valuable jade from their collections, as well as bizarre hauntings.

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    Children of the Lamp #4: The Day of the Djinn Warriors
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    Biggest, Best Snowman

    Biggest, Best Snowman

    null

    $5.99
    Paperback Book | Grades K-2
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